Begin batch rendering for optimization 开始批量渲染以进行优化
Begin a new frame - call this before any drawing operations 开始新帧 - 在任何绘制操作之前调用
Save current frame to texture 将当前帧保存到纹理
Create sprite animation from texture atlas 从纹理图集创建精灵动画
Create render texture for off-screen rendering 创建用于离屏渲染的渲染纹理
Destroy particle system 销毁粒子系统
Dispose of renderer resources 释放渲染器资源
Draw a circle at the specified center with given radius 在指定中心绘制给定半径的圆
Draw an ellipse within the specified bounds 在指定边界内绘制椭圆
Draw a line between two points 在两点之间绘制线条
Draw particle system 绘制粒子系统
Draw a polygon defined by vertices 绘制由顶点定义的多边形
Draw a rectangle with the specified bounds 绘制指定边界的矩形
Draw an animated sprite 绘制动画精灵
Optional
style: TextureStyleDraw a static sprite from texture atlas 从纹理图集绘制静态精灵
Optional
style: TextureStyleDraw text at the specified position 在指定位置绘制文本
Draw a texture at the specified position 在指定位置绘制纹理
Optional
_style: TextureStyleDraw a portion of a texture (sprite from atlas) 绘制纹理的一部分(从图集中的精灵)
Optional
_style: TextureStyleEnd batch rendering and flush 结束批量渲染并刷新
End the current frame and present to screen 结束当前帧并呈现到屏幕
Flush current batch immediately 立即刷新当前批次
Get current camera configuration 获取当前相机配置
Get the current combined transform 获取当前组合变换
Get all layers sorted by depth 获取按深度排序的所有层
Get renderer information 获取渲染器信息
Get the current render state 获取当前渲染状态
Get the current render target 获取当前渲染目标
Get rendering statistics for the current frame 获取当前帧的渲染统计信息
Get the current viewport 获取当前视口
Check if a world bounds is visible in camera 检查世界边界是否在相机中可见
Measure text dimensions without drawing 测量文本尺寸而不绘制
Pop render state from stack 从栈弹出渲染状态
Pop the last transform from the transform stack 从变换栈弹出最后一个变换
Push current render state onto stack 将当前渲染状态推入栈
Remove a render layer 移除渲染层
Remove a light from the scene 从场景移除光源
Remove post-processing effect 移除后处理效果
Reset statistics counters 重置统计计数器
Convert screen position to world position 将屏幕位置转换为世界位置
Set layer depth 设置层深度
Set layer visibility 设置层可见性
Enable/disable lighting system 启用/禁用光照系统
Enable/disable post-processing effect 启用/禁用后处理效果
Set the render target (null for screen) 设置渲染目标(null表示屏幕)
Set the view matrix for camera transformation 设置用于相机变换的视图矩阵
Check if the renderer supports a specific feature 检查渲染器是否支持特定功能
Update particle system 更新粒子系统
Update post-processing effect parameters 更新后处理效果参数
Convert world position to screen position 将世界位置转换为屏幕位置
Game renderer interface with advanced game features 具有高级游戏功能的游戏渲染器接口