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Worker System

Worker System (WorkerEntitySystem) is a multi-threaded processing system based on Web Workers, designed for compute-intensive tasks.

  • True Parallel Computing: Execute tasks in background threads via Web Workers
  • Auto Load Balancing: Distribute workload based on CPU cores
  • SharedArrayBuffer Optimization: Zero-copy data sharing
  • Fallback Support: Auto fallback to main thread when Workers unavailable
  • Type Safety: Full TypeScript support
interface PhysicsData {
id: number;
x: number;
y: number;
vx: number;
vy: number;
}
@ECSSystem('Physics')
class PhysicsWorkerSystem extends WorkerEntitySystem<PhysicsData> {
constructor() {
super(Matcher.all(Position, Velocity), {
enableWorker: true,
workerCount: 4,
systemConfig: { gravity: 100 }
});
}
protected getDefaultEntityDataSize(): number {
return 5;
}
protected extractEntityData(entity: Entity): PhysicsData {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
return { id: entity.id, x: pos.x, y: pos.y, vx: vel.x, vy: vel.y };
}
protected workerProcess(entities: PhysicsData[], dt: number, config: any): PhysicsData[] {
return entities.map(e => {
e.vy += config.gravity * dt;
e.x += e.vx * dt;
e.y += e.vy * dt;
return e;
});
}
protected applyResult(entity: Entity, result: PhysicsData): void {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
pos.x = result.x;
pos.y = result.y;
vel.x = result.vx;
vel.y = result.vy;
}
protected writeEntityToBuffer(data: PhysicsData, offset: number): void {
if (!this.sharedFloatArray) return;
this.sharedFloatArray[offset] = data.id;
this.sharedFloatArray[offset + 1] = data.x;
this.sharedFloatArray[offset + 2] = data.y;
this.sharedFloatArray[offset + 3] = data.vx;
this.sharedFloatArray[offset + 4] = data.vy;
}
protected readEntityFromBuffer(offset: number): PhysicsData | null {
if (!this.sharedFloatArray) return null;
return {
id: this.sharedFloatArray[offset],
x: this.sharedFloatArray[offset + 1],
y: this.sharedFloatArray[offset + 2],
vx: this.sharedFloatArray[offset + 3],
vy: this.sharedFloatArray[offset + 4]
};
}
}
ScenarioExamples
Physics SimulationGravity, collision detection, fluid
AI ComputingPathfinding, behavior trees, flocking
Data ProcessingState machines, statistics, image processing

Worker System Demo