Clear world state and reset for replay 清空世界状态并重置以便重放
Get actual entity ID from recorded entity ID 从记录的实体ID获取实际的实体ID
Get all entity mappings 获取所有实体映射
Get recorded entity ID from actual entity ID 从实际的实体ID获取记录的实体ID
Load and replay up to specific frame 加载并重放到指定帧
Check if replay is consistent with original recording 检查重放是否与原始记录一致
Replays recorded commands to recreate deterministic world state 重放记录的命令以重新创建确定性的世界状态